Assuming I even feel like it's that big of a deal in the first place.Īlso, whether you intended it that way or not, saying that including something like that is just "good ux" is implying that the current ux isn't good, and thus is an insult towards the devs (from my pov). This calculator is the result of a few years worth of fooling around, off and on, with performing calculations using Factorios recipe graph. Or in cases where I can't let the flow stop, I'll run a temp bypass. Fixed auto trash slots were lost when player died in multiplayer. Personally, if I don't want items off a belt, I handle it the same way as I would pre-bots: I rotate a belt segment prior to the area I'll be working in and let it clear out, then do my work and once done, rotate the belt back. Fixed that exiting hosting game could stuck Factorio forever. And I certainly don't think we need more options for "only use my personal roboport for blueprints", or even the opposite! (Just making the point right there.) Frankly, I feel like these types of niche use cases are mod territory. A set of high-quality, commonly-used utilities for creating Factorio mods. The original request can already be handled by the in game trash options, though maybe there could be ways to improve that and make it easier to use (never used the Auto Trash mod, but maybe if there was some way to save and load predefined trash settings?). Press question mark to learn the rest of the keyboard shortcuts. Major versions 0.1.0 0.2.0 0.3.0 0.4.0 0.5.0 0.6. Community-run subreddit for the game Factorio made by Wube Software. For a general overview of what is planned for the future, see the Roadmap. They can also be found in-game (Main menu -> About -> Changelog), in the factorio-data github repository and on the forums. This feels less like a "good ux" issue and more of a "I want an option for this niche use case" which easily turns into other people wanting options for their niche use cases, and before you know it, you've got 50-100+ options for niche use cases. Version history - Factorio Wiki Version history This is a collection of all published changelogs. Discover Tools Around Factorio Technical Help Bug Reports Resolved for the next release Fixed for 1.2 Assigned Not a bug Pending 1 / 0 magic Duplicates Minor issues Desyncs with mods Won't fix.
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