Not like any loot found from that method? reload to empty Lucky Charm character save, open a vase, save game, repeat the above methods and new loot will be in chests My friend and i have done extensive testing with it and Lucky Charm is far more exploitable than the limited Thieving Skill, for instance, you find 2 Ornate Chests in a dungeon vault with a few vases nearby (all unlooted) you respec your Civil Skills to 0, and progressively open chest, open chest, reload, add one Lucky Charm, open chest, open chest, reload, add one more Lucky Charm (total of two instead of previous one), open chest, etc On a completely seperate note, you are not forced to use Thieving but its definately a way to go, it helps with traps AND unlocking doors as well as pickpocketing so having a Lucky Charm player and a Thief always is a good idea for general gameplay, for the first act 1 point in Persuasion is enough for general checks but for convincing a guard your not where your not supposed to be? thats a bit more difficult so you can diversify in the first act and respec in acts after They will usually settle for other player characters in the area when they come up empty-handed with the thief, as long as their inventory is clear of stolen goods, the victim will usually warn that player to be on the look-out and proceed to searching again, after about 30 sec max (for me usually) they will settle down and resume regular behavior until stolen from again by another toon. If the Lucky Charm character is the one looting, then on the long run, assuming a lot of looting is occurring it would be best for the character to also have some strength stat in order to be able to carry larger quantities of items in the you can have a secondary party member (not the thief) converse with the victim, allowing you to get as far away as desired, usually about 30m and sneaking is decent, just depends on how far away the victim can see (break your sneak in their random pathing search) Keeping that in mind, in a multiplayer setting you'll need good communication and enstablished roles on who's doing what in the game world to make the most use out of the skill (nobody will touch or loot anything other than the player with Lucky Charm).Īlso letting the Lucky charm character go first can potentially trigger conversations or events that would be best left to perhaps a Persuasion character. They made Lucky Charm a worthy investment (it was much worse in the Early Access version and could loot perhaps an extra potion or fish at most), can potentially loot good rarity equipment especially early on, however you'll miss the other civil skills on that character and you'll have to let him loot every box and chest to fully benefit from the skill.
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